According to a research report by market research firm Super Data, Samsung Gear VR sales were estimated at 4.5 million units last year, and Sony PlayStaTIon VR ranked second with sales of “approx. 1 million unitsâ€. This means that the combined sales of Oculus, Google and HTC's virtual reality heads are about 1 million units. In 2016, the global virtual reality head-on sales totaled 6.3 million units. It can be found that HTC's Vive sales are "over 400,000 units", surpassing Facebook's Rift. Oculus shows a strong interest in games and social applications, so the popularity among consumers is even more important for Rift. HTC Vive is more popular with enterprise developers. Samsung is the only company to disclose the sales of virtual reality heads, saying that Gear VR has a cumulative sales of 5 million units. The initial stage of VR technology from its development state, the industry has divided it into four stages: The first stage is the dynamic simulation stage of the sound shape containing virtual reality thoughts (before 1963); The second stage is the emergence of virtual reality (1963 - 1972); The third stage is the generation of virtual reality and the initial stage of theoretical formation (1973-1989); The fourth stage is the further improvement and application of virtual reality theory (1990-2004). The basic concept of VR has taken shape, and the next step is when it comes to practical action. In March 2014, Facebook announced 2 billion US dollars to acquire Oculus VR, which was the first time in VR's first year; then Google invested 542 million for Magic leap, and Sony and HTC began to enter the industry. It has been the first year of VR, but it has not been found that VR technology has improved dramatically. Although HTC and SONY have already produced finished products, they are still at the stage of high-end users, commercialization and development because of the high cost, high price and single scene. Compared with the product, the VR offline experience store is recognized as the most easy way for the public to experience the big VR technology, just like the computer is not a household name Internet cafe. The industry players and entrepreneurial pioneers who have been insisting on the VR industry are also eyeing the "fat meat" of the VR offline experience store. Whether it is a first- or second-tier city or a small city in the third-fourth line, you can see various forms. The VR device and the VR experience store, the 2016 VR offline experience store is blooming everywhere. 1. Despite the VR market in the second half of 2016 and the downturn in the market, the volatility of domestic and foreign VR companies has changed, and the volatility of VR industry has risen. Market research and analysis agencies recently released a report on the 2016 virtual reality market. According to the report, the virtual reality market has a total output value of $1.8 billion in 2016. 2. The industry is still favored by capital. In the face of the VR market with great development potential, the capital forces of all walks of life will certainly not miss this opportunity that may earn a lot of money. Although the development of the VR industry has not met expectations, capital investment in VR is becoming more cautious, but entrepreneurs can still find their own business models through the combination of technology and services, and then gain capital attention. 3. Since the beginning of 2017, the number of VR/AR investment and acquisitions has shown a significant growth trend, among which the largest companies are the most active. This seems to be paving the way for them to “make big things†this year. Their investment/acquisition targets are in the areas of technology, content and corporate services. Large companies' investment in key technologies can precisely map future developments. Every part of VR is made up of future technologies. Investing in it also means investing in the future. Aluminum Based Pcb,Aluminum Based Circuit Board,Electrical Circuit Board,Double-Sided Pcb Circuit Board Shenzheng Weifu Circuit Technology Co.Ld , https://www.viafoem.com
October 13, 2024