With the continuous development of virtual reality (VR) technology, the VR of games is also deepening. The following is an article published by Raphael Baker on roadtovr, which expresses his views on the VR game "DCS World" and his views on game VR and traditional display.

DCS World is one of the few remaining hard-core computer flight simulation games that pays great attention to detail. I still remember that a friend once told me excitedly that he had mastered the start-up procedure for the A-10 Warthog attack aircraft - it took a week! DCS World has made significant progress in its support for Oculus Rift.

Raphael is fascinated by the flight simulator, supports virtual reality (VR) technology, and is a loyal player of Elite Shaerous, which shuttles through various star systems. In addition to being immersed in the VR world, he is also training professional nursing assistants and performing abstract art creations in his spare time (mainly using Maxon's Cinema 4D software to build 3D geometric models).

In the relatively short period of time when I had the Oculus Rift DK2, I almost tried all VR games and demos. But the best kind of thing for me is flight simulation, so DCS World is my first game to try. Unfortunately, this was a very disappointing experience because it used the old version of the Oculus Runtime driver and did not support "direct mode."

At the time, the game could only use "extended mode" and the main menu wasn't working properly in the head display; I could only drag the window with one eye closed and control the menu options with the other eye. Finally, with some luck, I entered the cockpit and the menu of flight instructions floated in front of me. What a beautiful sight this is: Sitting in a 3D cockpit that is the same size as real ones, watching the various instruments around; not sitting in front of the screen that planarizes the 3D world, but really immersive.

Looking out from the glass roof of the cockpit, you can see the huge wings that extend out and the vast landscape, and feel the speed in the air. However, the process of reaching this step is very frustrating, because the navigation menu does not work properly in the VR device, and the operation is very difficult.

So when a few months later (I decided to try again) found that Eagle Dynamics had upgraded it to DCS World 1.5 and was compatible with the latest Oculus 0.8 Runtime driver, I could imagine how surprised I was. The developer stated that VR support for the game is "still in development," but there has been progress, and at least menus can work properly in VR devices.

With the continuous development of Rift support, the main menu, which first appeared in the Beta released at the end of last year, can now be displayed correctly in VR devices (including all other menus and modules). When approaching the cockpit of the aircraft, it is obvious that the graphics performance has improved (as long as I don't increase the level of detail of the graphics on the GTX 970, there will be no chatter).

"DSC World" is much more interesting for VR users than ever before, but there is still much room for improvement.

First of all, if I choose to leave the switching scene in flight, the popup menu will stick to my head (and follow it), and the text is too small to be clear at all on the Rift DK2. A more reasonable design is to choose the same static 3D menu as "Elite shaerous" so that you can lean forward to see more clearly.

Another problem with textual information or instructions on flying training is that it is positioned beyond the best view of the Rift lens (I can see a portion of the text, but the others are too vague). It is best to set the text near the best imaging point of the lens.

The third point also relates to the recognizability of the text and relates to the head-up display of the aircraft; the head-up display symbols of some aircraft (such as the SU-27 Flanker) are well-recognized, while the A-10 Warthog attack opportunity shows more information. Many of them cannot be read at all on DK2.

The big question now is whether the resolution-enhanced Oculus Rift CV1 is clear enough to read detailed A-10 instrument data. If not, then Eagle Dynamics needs to continue to adjust.

Fortunately, developers are paying close attention to the release of VR headsets and appear to be working on VR for DCS World. Even now, I must admit that, overall, DCS World 1.5 and its subsequent development have been a wonderful experience for VR users.

Everything depends on how much you love VR. Many simulator players are very cautious about VR, or that they just prefer the multi-monitor devices that have proven themselves in war. After using VR, I basically want to use it when playing games or simulating real combat. This view of the earliest adopters of VR technology also began to slowly infiltrate the world of computer games.

Personally, I started to no longer be interested in the traditional display setup before the success of Palmer Luckey's Rift prototype. VR gave me a whole new interest in computer games/simulations. I also realized that not all players in the simulator area support the rapid development of VR, and some expressed clear opposition. I think this should allow individual choice, not mandatory. Those who want to use traditional monitors can continue to use it, but I am definitely a strong supporter of VR.


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